Fixed: Buildings should now spawn with all or their color variations.Fixed: Bulldozing Medical Clinic with patients in it makes them either die or get instahealthy.Fixed: The tooltip for burned down buildings has a low resolution pie chart displaying 0 jobs.Fixed: Spelling mistake in the information box of the Fire Station building.Fixed: The Sea-and-Sky Scraper Unique Building has the already built icon displayed at all times.Fixed: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.Fixed: Citizens vanish when entered in the Japanese Garden.Fixed: Content Manager: The Categories title is misplaced.Fixed: Sliders in the Options Menu should have indications of their value.Fixed: European Theme: The Theatre and the Hypermarket European Unique Buildings are too hard to unlock.Fixed: Medium roads can be upgraded to Highways with functional Service buildings connected to them.Fixed: Visitors will not leave a building when it is turned off.Fixed: Advisor start text does not change language when changing language in-game.Fixed: "Reset key mapping" does not follow the capitalization norm of the rest of the buttons.Fixed: RUS/GER: In the Content Manager, the text of the "Publish" button is a little cut off.Fixed: Low Health prompt triggered even if you have 0 citizens (only happened when using mods).Fixed: Clouds still move in the sky while the simulation is paused.Fixed: Citizens can often be seen going down the metro station's stair case through the handrail.Fixed: UI : Road upgrades: The road upgrade tooltip does not display long enough.Fixed: Options: The X button applies the new settings on the New Screen Resolution prompt.Fixed: The industrial H3 1x1 Facility05 building has a flickering metal cargo box.Fixed: High density commercial building H2 3x4 Shop04a has its store sign intersecting with the building model.Fixed: Content Manager: Using Ctrl+v in the searchbox does not update the results.Fixed: Using Ctrl+backspace to erase your search word in the Content Manager does not bring back the whole list.Fixed: Exploit: It is possible to keep the crime at 0% using only 2 Fire Stations and no Police Stations.Fixed: Short description text goes out of bounds in Load Asset window if text is too long.Fixed: Markers are invisible to the players when placed on an asset in Asset Editor.Fixed: Logged out of paradox account on every return to main menu.Fixed: PDX Accounts creation lacks countries.Fixed: Left and right mouse button references in all languages.Modding: Textfields support added to mod options.New textures for lighting windows added to existing buildings.Added Day/Night indicator where the zoom/tiles mode button is.Added day time control slider in Map and Asset editor.District panel now has a drop down allowing to change its style set.Content manager: ability to create custom district styles (custom building collections) from downloaded assets to be used on districts.Shoreline now has land value and land value info view shows it even if it is not built yet.Budget window now has sliders for both day and night time.Lights go off when a building is on fire.Building and attached prop window/illumination/light depends on if building is active / has electricity.Added icons to info panels of vehicles and citizens. ![]() Service buildings show notification when there is no road access.Das zunächst für den kostenlosen Patch vorgesehene Features, dass die Polizei sichtbar Verbrecher fängt, ist nun ein Bestandteil der Erweiterung "After Dark". Abgesehen von diversen Bugfixes wird nun deutlicher dargestellt, wenn ein Gebäude keinen Straßenanschluss hat. Küstengebiete haben nun einen eigenen "Gelände-Wert" und der Wert des Geländes kann fortan betrachtet werden, ohne dass dort ein Gebäude gebaut wurde. dynamischer Beleuchtung, überarbeiteter Himmelsdarstellung und neuer Musik. Der knapp 750 MB große Patch umfasst den Tag-Nacht-Wechsel inkl. Für Cities: Skylines ( ab 8,20€ bei kaufen) ist das (kostenlose) Update im Fahrwasser der Erweiterung "After Dark" auf Version 1.2.0 veröffentlicht worden.
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