But there are little extra touches to make it just that much cooler.įor example, in the first mission on Antiga Prime, Kerrigan’s assassination of the Confederate officers now has its own cutscene. This isn’t a Lucas-esque rewrite - nothing substantive has changed about the gameplay or story. They’ve even improved upon the original in some areas by adding more details or new cutscenes. It really is just like playing StarCraft I with better graphics and more polished mechanics. There are now custom unit portraits, as well, and these are fully animated.Įverything is so true to the original. These include everything from marines, to SCVs, to battlecruisers, to evolution pits… Not only are there now many more custom models for all of the units and buildings that don’t exist in StarCraft II, but even many units that appear in both games now have updated models to more closely resemble their original incarnations. What impresses me even more is their dedication to keeping true to the original campaigns. You’d never know it was made by amateurs. However, I’ve yet to encounter any significant bugs or hiccups in this version. When I first played Mass Recall (back when it was just “StarCraft remastered”), it was an impressive accomplishment but obviously non-professional. One of the more obvious changes is the level of polish that now exists. I’ve been playing through it again, and I am once again blown away by the quality of this mod. This version contains many more improvements. The last campaign was completed, and it gained the much fancier title of “StarCraft: Mass Recall.”Īs of a few days ago, the latest version of Mass Recall was released, updated for Heart of the Swarm. A long time ago, in a galaxy far, far away, I talked about a mod that adapted the original StarCraft campaigns to run in StarCraft II, an impressive and incredibly faithful effort guaranteed to send a powerful jolt of nostalgia through any StarCraft fan.Īfter I wrote that, the mod’s creators continued to expand, iterate, and improve upon it.
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