Ping was 2, running the game at over 500fps, every other game works perfectly and im winning most of my gun fights so its fair to say everyone else is dealing with the same. there is something not configured on your system correctly No, my system is fine, its the hit reg, test it for yourself, put an ai half way down a long and go for headshots, and 23% of the time the hit detection will be wrong, youll either hit would you shouldnt or miss would you shouldnt. Originally posted by Jigglypuff:if you are missing that much. I mean +/- 23%, thats massive, look at the stat difference between the best players in the world, its so close, this also answers why the best players in the world changes so much yet the best Boxer, mma fighter or football player is normally the same for a while, in CSGO the best player can vary wildly and this is down to the hit reg, it all makes sense, CSGO is so inconsistent at the pro level because of bad hit reg, the sport is invalid. So its possible that this game is penalising you of up to 23% of possible kill meaning you could be +/- 23% of you current Kills, deaths, rank and so on and that when you host it on your own pc, online its much worse, so basically at this point this game is meaningless. Ive tested this in other games, like arma 3 and arma 3 did better so i can only conclude that a game with the worst net code and optimisation known to man kind has better hit detection then CSGO. Host_timescale 0.1 slow mo and practiace I just tested it i put an ai halfway down a long on dust 2 and kept shooting at his head i did it 500 times, it missed 23%, these were perfectly aimed shots, with the server hosted on my pc, and i took a 2 second pause between each shot.ħ7% accuracy is no good enough, not even close. Originally posted by Jigglypuff:sv_cheats 1
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